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Academic
PhD thesis
Engaging with Place through Location-Based Games: Navigation and Narrative in Game Design and Play Experiences
Journal Article: LivingMaps Review
Location-Based Games as Platforms for Site-Specific Story Mapping
Time travel as wayfinding: assembling past and present in location-based games
Paper presented at Bristol Digital Games Lab's Virtual Realities as Time Travel symposium 2023
Digital game design as a geographical research method
Paper presented at RGS-IBG Annual International Conference 2021.
Game design as a research method for digital geographies
Digital short presented at the Digital Geographies Research Group Virtual Annual Symposium 2020.
Platforming place narratives with location-based games
Paper presented at 20 Years of Seeing with GPS: Perspectives and Future Directions (2020)
Location-based games as platforms for site-specific storytelling, using what3words
Poster presented at the Mapping Space | Mapping Time | Mapping Texts Conference (2020)
Environmental Storytelling: A Digital Frontier for Narrative Geography
Paper presented at RGS-IBG Annual International Conference 2019
Walking Simulators: An Introductory Workshop
Workshop delivered at Digital Geographies Research Group Annual Symposium 2019
Theorising wandering game experiences: post-phenomenology, navigation and narrative
Paper presented at Wandering Games Conference 2019
Creating Digital Narrative Artworks: An Expanding Geographical Field
Paper presented at RGS-IBG Postgraduate Forum Midterm Conference 2019
Reprogramming Landscapes of Play: Navigation and Narrative in Geocaching
Paper presented at RGS-IBG Annual International Conference 2018
Towards a Virtual Sense of Place: Exploring 'Walking Simulator' Video Games
Paper presented atRGS-IBG Annual International Conference 2017
MA Dissertation
Exploring Geographies of Video Games: Placing Virtual Worlds
Brief for Game Developers: MA Research
Document sharing MA research findings on creating a sense of place in video game environments
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